Dohwar, the legendary Penguin folk of the D&D universe

The Dohwar, are probably one of my favorite races to come out of the Spelljammer setting. In 2e they didn’t actually get stats as a race, as they were released in the 2nd Spelljammer Monster Manual, shortly before TSR stopped working on Spelljammer. But honestly… Mind Reading Corporate Mafia Penguins are just too much fun to relegate to NPCs. So here are stats to play them in 5e. They are fun and unique enough that I think DM’s should place them on all worlds, and not relegate them to Wildspace 🐧

Links:
– PDF, on google drive, version 1.0
– GMBinder source, constantly updated

Colder of Colder & Shilly, a Dohwar Artificer

Like all my brews on this blog, this is a carefully balanced, peer reviewed and playtested brew of the finest malt!
As always I’m glad to hear feedback and about any experiences using this brew for PCs or NPCs.

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The Exiled Illithid

Because Spelljammer, where Illithid are actually common, I made a playable race for Illithid. They are illitihid that for one reason or another are no longer members of a colony, and lost the link with their Elder Brain.

Obviously Illithid are too powerful to fit into the budget of a normal 5e D&D race. However when you think of it, the illithid in the Monster Manual is an individual that is clearly not equivalent to a level 1 character, same as a human Veteran has abilities that are far above those of an average 1st level human.
My solution? I boiled down the illithid to as basic a race as possible, while still maintaining an unmistakable illithid feel, and added 2 racial feats that unlock features that will bring a character closer to what the Monster Manual Illithid looks like. So in theory say an 8th level Illithid Wizard with both feats will feel very much like playing a Monster Manual illithid.

Links:
PDF, on google drive, version 1.0
GMBinder source, constantly updated

Ol’zex the Lead Guitarist of “Mind Flayers”

Like all my brews on this blog, this is a carefully balanced, peer reviewed and playtested brew of the finest malt!
As always I’m glad to hear feedback and about any experiences using this brew for PCs or NPCs.

Giff, Space Mercenaries

Here is the Giff race of my Spelljammer games.
Most other brews out there give Giff the ability to ignore the loading property of firearms at level 1, but that is almost as good as giving them the crossbow expert feat at level 1, which when compounded with the rest of the racial package is quite a bit. Instead I have given them firearms training at level 1, and the faux crossbow expert free loading benefit at 3rd level, to keep things balanced.

Links:
PDF on google drive, currently version 1.1
GMBinder source, constantly updated

Giff, Masters of the Universe

Like all my brews on this blog, this is a carefully balanced, peer reviewed and playtested brew of the finest malt!
As always I’m glad to hear feedback and about any experiences using this brew for PCs or NPCs.